要使用自定义逻辑的扇出操作符,可以按照以下步骤进行操作:
GraphStage
的类,实现自定义的逻辑。在GraphStageLogic
的apply
方法中定义扇出操作符的行为。下面是一个示例代码:import akka.stream.scaladsl._
import akka.stream.stage._
class CustomFanOut[T](numOutputs: Int) extends GraphStage[UniformFanOutShape[T, T]] {
val in: Inlet[T] = Inlet("CustomFanOut.in")
val out: Vector[Outlet[T]] = Vector.tabulate(numOutputs)(i => Outlet[T]("CustomFanOut.out" + i))
override val shape: UniformFanOutShape[T, T] = UniformFanOutShape(in, out: _*)
override def createLogic(inheritedAttributes: Attributes): GraphStageLogic =
new GraphStageLogic(shape) {
setHandler(in, new InHandler {
override def onPush(): Unit = {
val elem = grab(in)
out.foreach(o => push(o, elem))
}
})
out.foreach(o => setHandler(o, new OutHandler {
override def onPull(): Unit = {
if (!hasBeenPulled(in)) pull(in)
}
}))
}
}
GraphDSL.create()
方法将自定义的操作符和其他的操作符连接起来,创建一个Graph
。下面是一个示例代码:import akka.actor.ActorSystem
import akka.stream._
import akka.stream.scaladsl.GraphDSL.Implicits._
implicit val system: ActorSystem = ActorSystem("CustomFanOutExample")
implicit val materializer: ActorMaterializer = ActorMaterializer()
val source = Source(1 to 10)
val sink = Sink.foreach(println)
val customFanOut = GraphDSL.create() { implicit builder =>
val fanOut = builder.add(new CustomFanOut[Int](3))
source ~> fanOut.in
fanOut.out(0) ~> sink
fanOut.out(1) ~> sink
fanOut.out(2) ~> sink
ClosedShape
}
val graph = RunnableGraph.fromGraph(customFanOut)
graph.run()
在上面的代码中,我们将一个源source
连接到一个自定义的扇出操作符fanOut
,然后将fanOut
的输出连接到一个接收器sink
。最后,我们使用RunnableGraph.fromGraph()
方法创建一个可运行的Graph
并运行它。
这样,我们就可以使用自定义逻辑的扇出操作符进行数据流的处理。