// 获取要比较的两个GameObject的localScale
Vector3 scale1 = gameObject1.transform.localScale;
Vector3 scale2 = gameObject2.transform.localScale;
// 比较scale1和scale2是否相等
if (scale1 == scale2)
{
// 如果相等,则将scale1添加到另一个GameObject中
GameObject targetObject = GameObject.Find("TargetObject");
targetObject.transform.localScale += scale1;
}
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