首先,确保你已经正确加载了所有必须的 ammo.js 库文件。然后,确保你已经正确创建了 btBvhTriangleMeshShape 对象,并已将其附加到正确的 btRigidBody 上。最后,确保你已经正确创建了 btDefaultCollisionConfiguration 对象,并将其附加到 btCollisionWorld 中。
以下是可能的代码示例,以解决此问题:
var triangleMesh = new Ammo.btTriangleMesh();
// Add your triangles to the mesh (code omitted)
var shape = new Ammo.btBvhTriangleMeshShape(triangleMesh, true, true);
var rbInfo = new Ammo.btRigidBodyConstructionInfo(0, null, shape);
var rigidBody = new Ammo.btRigidBody(rbInfo);
var collisionConfiguration = new Ammo.btDefaultCollisionConfiguration();
var collisionDispatcher = new Ammo.btCollisionDispatcher(collisionConfiguration);
var broadphase = new Ammo.btDbvtBroadphase();
var solver = new Ammo.btSequentialImpulseConstraintSolver();
var dynamicsWorld = new Ammo.btDiscreteDynamicsWorld(collisionDispatcher, broadphase, solver, collisionConfiguration);
dynamicsWorld.addRigidBody(rigidBody);
// Ensure the scene is rendered and updated properly (code omitted)