要使用Babylon.js中的网格物理模拟器来实现碰撞检测,可以按照以下步骤进行操作:
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
var createScene = function () {
var scene = new BABYLON.Scene(engine);
var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene);
camera.attachControl(canvas, true);
return scene;
};
var scene = createScene();
scene.enablePhysics(new BABYLON.Vector3(0, -9.81, 0), new BABYLON.CannonJSPlugin());
var box = BABYLON.MeshBuilder.CreateBox("box", {size: 1}, scene);
box.position = new BABYLON.Vector3(0, 5, 0);
box.physicsImpostor = new BABYLON.PhysicsImpostor(box, BABYLON.PhysicsImpostor.BoxImpostor, {mass: 1, restitution: 0.9}, scene);
var ground = BABYLON.MeshBuilder.CreateGround("ground", {width: 10, height: 10}, scene);
ground.position.y = -0.5;
ground.physicsImpostor = new BABYLON.PhysicsImpostor(ground, BABYLON.PhysicsImpostor.BoxImpostor, {mass: 0, restitution: 0.9}, scene);
scene.registerBeforeRender(function () {
scene.getPhysicsEngine().setSubTimeStep(1 / 60);
});
box.physicsImpostor.registerOnPhysicsCollide(ground.physicsImpostor, function (main, collided) {
console.log("Collision!");
});
在上面的代码中,我们首先创建了一个场景和相机。然后,我们启用了物理引擎,并创建了一个方块和一个地面。最后,我们注册了一个碰撞事件,当方块与地面发生碰撞时,会在控制台输出"Collision!"。
记得在HTML中添加一个canvas元素,以供渲染:
这样就完成了使用Babylon.js的网格物理模拟器进行碰撞检测的示例。你可以根据需要进行修改和扩展。