public class RoundedImageView extends ImageView {
public RoundedImageView(Context context) {
super(context);
}
public RoundedImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public RoundedImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
@Override
protected void onDraw(Canvas canvas) {
Path clipPath = new Path();
int w = getWidth();
int h = getHeight();
clipPath.addCircle(w / 2, h / 2, Math.min(w, h) / 2, Path.Direction.CW);
canvas.clipPath(clipPath);
super.onDraw(canvas);
}
}
RoundedImageView imageView = (RoundedImageView) convertView.findViewById(R.id.image_item); Picasso.with(context) .load(imageUrl) .placeholder(R.mipmap.ic_launcher) .error(R.mipmap.ic_launcher) .fit() .centerCrop() .transform(new CircleTransform()) .into(imageView);
注意,这里使用了名为CircleTransform的自定义Picasso转换类,代码如下:
public class CircleTransform implements Transformation { @Override public Bitmap transform(Bitmap source) { int size = Math.min(source.getWidth(), source.getHeight()); int x = (source.getWidth() - size) / 2; int y = (source.getHeight() - size) / 2; Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size); if (squaredBitmap != source) { source.recycle(); } Bitmap bitmap = Bitmap.createBitmap(size, size, source.getConfig()); Canvas canvas = new Canvas(bitmap); Paint paint = new Paint(); BitmapShader shader = new BitmapShader(squaredBitmap, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP); paint.setShader(shader); paint.setAntiAlias(true); float r = size / 2f; canvas.drawCircle(r, r, r, paint); squaredBitmap.recycle(); return bitmap; }
@Override
public String key() {
return "circle";