要实现Android无障碍服务的实时音频处理,可以按照以下步骤进行:
public class MyAccessibilityService extends AccessibilityService {
private AudioRecord audioRecord;
private boolean isRecording;
@Override
public void onCreate() {
super.onCreate();
// 初始化音频录制
int sampleRate = 44100; // 采样率
int bufferSize = AudioRecord.getMinBufferSize(sampleRate, AudioFormat.CHANNEL_IN_MONO, AudioFormat.ENCODING_PCM_16BIT);
audioRecord = new AudioRecord(MediaRecorder.AudioSource.MIC, sampleRate, AudioFormat.CHANNEL_IN_MONO, AudioFormat.ENCODING_PCM_16BIT, bufferSize);
}
@Override
public int onStartCommand(Intent intent, int flags, int startId) {
// 开始录制音频
isRecording = true;
audioRecord.startRecording();
// 处理音频数据的线程
new Thread(new Runnable() {
@Override
public void run() {
byte[] buffer = new byte[1024];
while (isRecording) {
int bytesRead = audioRecord.read(buffer, 0, buffer.length);
// 处理音频数据
processAudioData(buffer, bytesRead);
}
}
}).start();
return super.onStartCommand(intent, flags, startId);
}
@Override
public void onDestroy() {
super.onDestroy();
// 停止录制音频
isRecording = false;
audioRecord.stop();
audioRecord.release();
}
private void processAudioData(byte[] buffer, int bytesRead) {
// 实现音频数据的处理逻辑
}
@Override
public void onAccessibilityEvent(AccessibilityEvent event) {
// 处理无障碍事件
}
@Override
public void onInterrupt() {
// 服务中断时的处理
}
}
通过以上步骤,你可以创建一个能实时处理音频的Android无障碍服务,并在processAudioData()方法中实现对音频数据的处理逻辑。