要解决在Android设备上未初始化Unity IAP的问题,你可以按照以下步骤进行操作:
首先,确保你已经正确地设置了Unity IAP插件并导入了相关的资源文件。
在Unity项目中创建一个名为IAPManager(或其他你喜欢的名称)的新脚本,并将以下代码示例添加到该脚本中:
using UnityEngine;
using UnityEngine.Purchasing;
public class IAPManager : MonoBehaviour, IStoreListener
{
private static IStoreController storeController;
private static IExtensionProvider extensionProvider;
private const string productId = "your_product_id"; // 替换为你的产品ID
void Start()
{
InitializePurchasing();
}
public void InitializePurchasing()
{
if (IsInitialized())
{
return;
}
ConfigurationBuilder builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
builder.AddProduct(productId, ProductType.NonConsumable);
UnityPurchasing.Initialize(this, builder);
}
private bool IsInitialized()
{
return storeController != null && extensionProvider != null;
}
public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
{
storeController = controller;
extensionProvider = extensions;
}
public void OnInitializeFailed(InitializationFailureReason error)
{
Debug.Log("IAP initialization failed: " + error);
}
public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
{
// 处理购买成功的逻辑
return PurchaseProcessingResult.Complete;
}
public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
{
Debug.Log("Purchase failed: " + failureReason);
}
public void BuyProduct()
{
if (IsInitialized())
{
Product product = storeController.products.WithID(productId);
if (product != null && product.availableToPurchase)
{
storeController.InitiatePurchase(product);
}
else
{
Debug.Log("Unable to purchase the product");
}
}
else
{
Debug.Log("IAP is not initialized");
}
}
}
在Unity编辑器中,将IAPManager脚本添加到一个空的游戏对象上。
在你想要调用购买逻辑的地方(比如按钮的OnClick事件),添加以下代码:
using UnityEngine;
public class YourScript : MonoBehaviour
{
private IAPManager iapManager;
void Start()
{
iapManager = GameObject.FindObjectOfType();
}
public void OnButtonClick()
{
iapManager.BuyProduct();
}
}
请确保替换代码中的“your_product_id”为你实际产品的ID。此外,还要确保你已经正确设置了Google Play Console或其他应用商店的相应设置,以便能够正常进行购买。
希望这些代码示例能够帮助你解决Android设备上未初始化Unity IAP的问题!