下面是一个简单的实现Android俄罗斯方块游戏的示例代码:
首先,创建一个名为TetrisView的自定义View类,用于绘制游戏界面和处理用户输入:
public class TetrisView extends View {
private static final int ROW_COUNT = 20;
private static final int COLUMN_COUNT = 10;
private int[][] grid;
private Paint paint;
private Tetromino currentTetromino;
private Handler handler;
public TetrisView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
private void init() {
grid = new int[ROW_COUNT][COLUMN_COUNT];
paint = new Paint();
handler = new Handler();
spawnTetromino();
}
private void spawnTetromino() {
currentTetromino = new Tetromino();
currentTetromino.setStartPosition(COLUMN_COUNT / 2, 0);
if (isCollision()) {
gameOver();
}
}
private boolean isCollision() {
for (int row = 0; row < Tetromino.SIZE; row++) {
for (int column = 0; column < Tetromino.SIZE; column++) {
if (currentTetromino.getShape(row, column) != 0) {
int x = currentTetromino.getX() + column;
int y = currentTetromino.getY() + row;
if (x < 0 || x >= COLUMN_COUNT || y >= ROW_COUNT || grid[y][x] != 0) {
return true;
}
}
}
}
return false;
}
private void gameOver() {
// 游戏结束逻辑
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// 绘制游戏界面
// 绘制当前方块
for (int row = 0; row < Tetromino.SIZE; row++) {
for (int column = 0; column < Tetromino.SIZE; column++) {
if (currentTetromino.getShape(row, column) != 0) {
int x = currentTetromino.getX() + column;
int y = currentTetromino.getY() + row;
drawCell(canvas, x, y, currentTetromino.getColor());
}
}
}
// 绘制已经固定的方块
for (int row = 0; row < ROW_COUNT; row++) {
for (int column = 0; column < COLUMN_COUNT; column++) {
if (grid[row][column] != 0) {
drawCell(canvas, column, row, grid[row][column]);
}
}
}
}
private void drawCell(Canvas canvas, int x, int y, int color) {
paint.setStyle(Paint.Style.FILL);
paint.setColor(color);
canvas.drawRect(x * CELL_SIZE, y * CELL_SIZE, (x + 1) * CELL_SIZE, (y + 1) * CELL_SIZE, paint);
paint.setStyle(Paint.Style.STROKE);
paint.setColor(Color.BLACK);
canvas.drawRect(x * CELL_SIZE, y * CELL_SIZE, (x + 1) * CELL_SIZE, (y + 1) * CELL_SIZE, paint);
}
// 处理用户输入事件(如触摸、按键等)
// 更新游戏逻辑
// 定时更新方块下落
// 其他辅助方法
}
接下来,创建一个名为Tetromino的类,用于表示俄罗斯方块的形状和位置:
public class Tetromino {
public static final int SIZE = 4;
private int[][] shape;
private int x;
private int y;
private int color;
public Tetromino() {
shape = new int[SIZE][SIZE];
// 初始化方块形状
// shape[0] = {1, 1, 1, 1}; 横条形状
// shape[1] = {1, 0, 0, 0};
// shape[2] = {1, 0, 0, 0};
// shape[3] = {1, 0, 0, 0};
// 其他形状类似
// 随机选择方