可以尝试在代码中使用更高效的算法或优化,以降低延迟。另外,也可以对系统进行优化,如增加CPU核心数量、使用更快的硬件等。以下是一个使用Java编写的Aeron Ping-Pong测试的示例代码:
import io.aeron.Aeron;
import io.aeron.driver.MediaDriver;
import io.aeron.logbuffer.Header;
import org.agrona.concurrent.BusySpinIdleStrategy;
import org.agrona.concurrent.IdleStrategy;
import java.nio.ByteBuffer;
public class PingPong {
private static final int PONG_STREAM_ID = 21;
private static final int PONG_CHANNEL = "aeron:udp?endpoint=localhost:40124".hashCode();
private static final int PING_STREAM_ID = 20;
private static final int PING_CHANNEL = "aeron:udp?endpoint=localhost:40123".hashCode();
private static final int MESSAGE_LENGTH = 192;
private static final byte[] PONG_BUFFER = new byte[MESSAGE_LENGTH];
private static final ByteBuffer PONG_BYTE_BUFFER = ByteBuffer.wrap(PONG_BUFFER);
public static void main(final String[] args) {
try (final MediaDriver driver = MediaDriver.launchEmbedded();
final Aeron aeron = Aeron.connect();
final Subscription subscription = aeron.addSubscription(PING_CHANNEL, PING_STREAM_ID);
final Publication publication = aeron.addPublication(PONG_CHANNEL, PONG_STREAM_ID)) {
while (!subscription.isConnected() || !publication.isConnected()) {
Thread.sleep(1);
}
final IdleStrategy idleStrategy = new BusySpinIdleStrategy();
final FragmentHandler fragmentHandler = (buffer, offset, length, header) -> {
PONG_BYTE_BUFFER.clear();
PONG_BYTE_BUFFER.put(buffer, offset, MESSAGE_LENGTH);
publication.offer(PONG_BYTE_BUFFER, 0, MESSAGE_LENGTH);
};
while (true) {
idleStrategy.idle(subscription.poll(fragmentHandler, 1));
}
}
catch (final Exception e) {
e.printStackTrace();
}
}
}
该示例代码演示了如何使用Aeron进行Ping-Pong测试,并且尽量减少延迟。在此示例中,我们使用了忙旋转空闲策略(BusySpinIdleStrategy)将线程阻塞,以确保处理速度最大化。由于消息的长度为192字节,因此我们使用了一个ByteBuffer来缓存发送和接收的消息。如果您发现延