1.在Arduino中安装AsyncTCP库
首先需要在Arduino中安装AsyncTCP库。可以在Arduino IDE中的“工具”菜单中选择“库管理器”,然后搜索“AsyncTCP”并按照提示进行安装。
2.编写Arduino代码
以下是一个简单的Arduino代码示例,它将等待从客户端发送的数据,并在接收到数据时打印它:
#include
#include
AsyncServer server(80);
void setup()
{
Serial.begin(115200);
WiFi.begin("ssid", "password");
while (WiFi.status() != WL_CONNECTED) {
delay(1000);
Serial.println("Connecting to WiFi...");
}
server.onClientConnected([](void* arg, AsyncClient* client) {
Serial.println("Client connected");
});
server.onData([](void* arg, AsyncClient* client, void *data, size_t len) {
Serial.println("Receiving data from client...");
Serial.write((const uint8_t*)data, len);
});
server.onDisconnect([](void* arg, AsyncClient* client) {
Serial.println("Client disconnected");
});
server.begin();
}
void loop()
{
// handle client connections
server.handleClient();
}
3.编写Unity C#代码
以下是一个简单的Unity C#代码示例,它将连接到Arduino,并向Arduino发送数据:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Net.Sockets;
using System.Text;
public class ArduinoCommunication : MonoBehaviour
{
public string ip = "192.168.1.2";
public int port = 80;
private TcpClient client;
void Start()
{
client = new TcpClient();
client.Connect(ip, port);
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
SendData("Hello from Unity");
}
}
void SendData(string data)
{
byte[] bytes = Encoding.ASCII.GetBytes(data);
NetworkStream stream = client.GetStream();
stream.Write(bytes, 0, bytes.Length);
}
}