在Unity 3D中使用Admob插屏广告时可能会遇到的问题有很多,以下是一些常见问题及其解决方法,包含了代码示例:
Admob插屏广告无法显示:
示例代码:
using GoogleMobileAds.Api;
public class AdmobManager : MonoBehaviour
{
private InterstitialAd interstitialAd;
private void Start()
{
MobileAds.Initialize(initStatus => { });
RequestInterstitialAd();
}
private void RequestInterstitialAd()
{
string adUnitId = "YOUR_AD_UNIT_ID";
interstitialAd = new InterstitialAd(adUnitId);
AdRequest request = new AdRequest.Builder().Build();
interstitialAd.LoadAd(request);
}
public void ShowInterstitialAd()
{
if (interstitialAd.IsLoaded())
{
interstitialAd.Show();
}
}
}
插屏广告显示时出现黑屏或白屏:
示例代码:
public class ExampleScript : MonoBehaviour
{
private bool isInterstitialAdShowing = false;
private void Start()
{
// 加载场景中的所有资源
LoadSceneResources();
}
private void LoadSceneResources()
{
// 加载场景中的资源
}
public void ShowInterstitialAd()
{
if (!isInterstitialAdShowing)
{
isInterstitialAdShowing = true;
// 显示插屏广告
AdmobManager.Instance.ShowInterstitialAd();
}
}
public void OnInterstitialAdClosed()
{
isInterstitialAdShowing = false;
// 继续游戏逻辑或切换到下一个场景等
}
}
插屏广告显示频率过高或过低:
示例代码:
public class AdmobManager : MonoBehaviour
{
private InterstitialAd interstitialAd;
private float adLoadInterval = 60f; // 广告加载间隔时间
private float lastAdLoadTime = 0f;
private void Start()
{
MobileAds.Initialize(initStatus => { });
RequestInterstitialAd();
}
private void RequestInterstitialAd()
{
string adUnitId = "YOUR_AD_UNIT_ID";
interstitialAd = new InterstitialAd(adUnitId);
AdRequest request = new AdRequest.Builder().Build();
interstitialAd.LoadAd(request);
}
public void ShowInterstitialAd()
{
float currentTime = Time.time;
if (interstitialAd.IsLoaded() && currentTime - lastAdLoadTime >= adLoadInterval)
{
interstitialAd.Show();
lastAdLoadTime = currentTime;
}
}
}
请注意,以上示例代码仅用于演示目的,实际使用时需要根据自己的项目需求进行相应的修改。同时,确保已正确导入Google Mobile Ads SDK,并在项目设置中配置了正确的Admob应用ID和广告单元ID。