以下是一个示例代码,用于在安卓设备上检测人物并开始游戏。
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Rect;
import android.hardware.Camera;
import android.hardware.Camera.PreviewCallback;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class CharacterDetectionView extends SurfaceView implements SurfaceHolder.Callback, PreviewCallback {
private static final String TAG = "CharacterDetectionView";
private SurfaceHolder mHolder;
private Camera mCamera;
private Bitmap mCharacterBitmap;
public CharacterDetectionView(Context context) {
super(context);
mHolder = getHolder();
mHolder.addCallback(this);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
try {
mCamera = Camera.open();
mCamera.setPreviewDisplay(holder);
mCamera.setDisplayOrientation(90);
mCamera.setPreviewCallback(this);
} catch (Exception e) {
Log.e(TAG, "Error setting up the camera: " + e.getMessage());
}
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
// Start the camera preview
mCamera.startPreview();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// Release the camera resources
mCamera.stopPreview();
mCamera.release();
mCamera = null;
}
@Override
public void onPreviewFrame(byte[] data, Camera camera) {
// Convert the preview frame data to a bitmap
Camera.Size previewSize = camera.getParameters().getPreviewSize();
mCharacterBitmap = BitmapFactory.decodeByteArray(data, 0, data.length);
mCharacterBitmap = Bitmap.createScaledBitmap(mCharacterBitmap, previewSize.width, previewSize.height, false);
// Perform character detection logic here
Rect characterRect = detectCharacter(mCharacterBitmap);
// Start the game if character is detected
if (characterRect != null) {
startGame();
}
}
private Rect detectCharacter(Bitmap bitmap) {
// Perform character detection logic here
return null; // Placeholder for actual detection result
}
private void startGame() {
// Start the game activity or perform necessary actions to start the game
}
}
上述代码创建了一个继承自SurfaceView
的自定义视图CharacterDetectionView
,用于显示相机预览并检测人物。surfaceCreated
方法中打开相机并设置预览回调。surfaceChanged
方法中开始相机预览。surfaceDestroyed
方法中释放相机资源。onPreviewFrame
方法中将预览帧数据转换为位图,并调用detectCharacter
方法进行人物检测。如果检测到人物,则调用startGame
方法开始游戏。
请注意,上述代码中的detectCharacter
方法和startGame
方法是占位符,需要根据实际需求自行实现人物检测和游戏开始的逻辑。
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