要使用Renderscript和Camera2 API处理相机数据,可以按照以下步骤进行操作:
1.设置Camera2 API:首先,需要设置Camera2 API以获取相机数据。这包括创建CameraManager实例、获取相机列表、打开相机和设置预览会话等操作。可以使用下面的代码示例:
private CameraDevice mCameraDevice;
private CameraCaptureSession mCaptureSession;
private ImageReader mImageReader;
private Handler mBackgroundHandler;
private void setupCamera() {
CameraManager manager = (CameraManager) getSystemService(Context.CAMERA_SERVICE);
String cameraId = null;
try {
for (String id : manager.getCameraIdList()) {
CameraCharacteristics characteristics = manager.getCameraCharacteristics(id);
if (characteristics.get(CameraCharacteristics.LENS_FACING) == CameraCharacteristics.LENS_FACING_BACK) {
cameraId = id;
break;
}
}
CameraCharacteristics characteristics = manager.getCameraCharacteristics(cameraId);
StreamConfigurationMap map = characteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP);
Size[] outputSizes = map.getOutputSizes(SurfaceTexture.class);
Size size = outputSizes[0];
mImageReader = ImageReader.newInstance(size.getWidth(), size.getHeight(), ImageFormat.YUV_420_888, 2);
mImageReader.setOnImageAvailableListener(mImageAvailableListener, mBackgroundHandler);
manager.openCamera(cameraId, mCameraStateCallback, mBackgroundHandler);
} catch (CameraAccessException e) {
e.printStackTrace();
}
}
private CameraDevice.StateCallback mCameraStateCallback = new CameraDevice.StateCallback() {
@Override
public void onOpened(CameraDevice cameraDevice) {
mCameraDevice = cameraDevice;
createCameraPreviewSession();
}
@Override
public void onDisconnected(CameraDevice cameraDevice) {
cameraDevice.close();
mCameraDevice = null;
}
@Override
public void onError(CameraDevice cameraDevice, int error) {
cameraDevice.close();
mCameraDevice = null;
}
};
private void createCameraPreviewSession() {
try {
SurfaceTexture texture = mTextureView.getSurfaceTexture();
texture.setDefaultBufferSize(mImageReader.getWidth(), mImageReader.getHeight());
Surface surface = new Surface(texture);
final CaptureRequest.Builder builder = mCameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
builder.addTarget(surface);
mCameraDevice.createCaptureSession(Arrays.asList(surface, mImageReader.getSurface()), new CameraCaptureSession.StateCallback() {
@Override
public void onConfigured(CameraCaptureSession cameraCaptureSession) {
if (mCameraDevice == null) {
return;
}
mCaptureSession = cameraCaptureSession;
try {
builder.set(CaptureRequest.CONTROL_AF_MODE, CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE);
mCaptureSession.setRepeatingRequest(builder.build(), null, mBackgroundHandler);
} catch (CameraAccessException e) {
e.printStackTrace();
}
}
@Override
public void onConfigureFailed(CameraCaptureSession cameraCaptureSession) {
}
}, null);
} catch (CameraAccessException e) {
e.printStackTrace();
}
}
private ImageReader.OnImageAvailableListener mImageAvailableListener = new ImageReader.OnImageAvailableListener() {
@Override
public void onImageAvailable(ImageReader reader) {
Image image = reader.acquireLatestImage();
// 处理相机数据
processCameraImage(image);
image.close();
}
};
2.创建Renderscript内核:接下来,需要创建Renderscript内核来处理相机数据。可以使用下面的代码示例:
private RenderScript mRenderScript;
private ScriptIntrinsicYuvToRGB mYuvToRgbIntrinsic;
private Allocation mInputAllocation;
private Allocation mOutputAllocation;
private void setupRenderscript() {
mRenderScript = RenderScript.create(this);
mYuvToRgbIntrinsic = ScriptIntrinsicYuvToRGB.create(mRenderScript, Element.U8_4(mRenderScript));
mInputAllocation = Allocation.createSized(mRenderScript, Element.U8(mRenderScript), previewSize.getWidth() * previewSize.getHeight() * ImageFormat.getBitsPerPixel(ImageFormat.YUV_420_888) / 8);
mOutputAllocation = Allocation.createTyped(mRenderScript, Type.createXY(mRenderScript, Element.RGBA_8888(mRenderScript), previewSize.getWidth(), previewSize.getHeight()));
}
3.处理相机数据:在onImageAvailable回调方法中,获取相机数据的Image对象。然后,使用Renderscript将YUV数据转