Android - 使用Renderscript和Camera2 API处理相机数据
创始人
2024-08-12 06:31:36
0

要使用Renderscript和Camera2 API处理相机数据,可以按照以下步骤进行操作:

1.设置Camera2 API:首先,需要设置Camera2 API以获取相机数据。这包括创建CameraManager实例、获取相机列表、打开相机和设置预览会话等操作。可以使用下面的代码示例:

private CameraDevice mCameraDevice;
private CameraCaptureSession mCaptureSession;
private ImageReader mImageReader;
private Handler mBackgroundHandler;

private void setupCamera() {
    CameraManager manager = (CameraManager) getSystemService(Context.CAMERA_SERVICE);
    String cameraId = null;
    try {
        for (String id : manager.getCameraIdList()) {
            CameraCharacteristics characteristics = manager.getCameraCharacteristics(id);
            if (characteristics.get(CameraCharacteristics.LENS_FACING) == CameraCharacteristics.LENS_FACING_BACK) {
                cameraId = id;
                break;
            }
        }
        CameraCharacteristics characteristics = manager.getCameraCharacteristics(cameraId);
        StreamConfigurationMap map = characteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP);
        Size[] outputSizes = map.getOutputSizes(SurfaceTexture.class);
        Size size = outputSizes[0];
        mImageReader = ImageReader.newInstance(size.getWidth(), size.getHeight(), ImageFormat.YUV_420_888, 2);
        mImageReader.setOnImageAvailableListener(mImageAvailableListener, mBackgroundHandler);
        manager.openCamera(cameraId, mCameraStateCallback, mBackgroundHandler);
    } catch (CameraAccessException e) {
        e.printStackTrace();
    }
}

private CameraDevice.StateCallback mCameraStateCallback = new CameraDevice.StateCallback() {
    @Override
    public void onOpened(CameraDevice cameraDevice) {
        mCameraDevice = cameraDevice;
        createCameraPreviewSession();
    }

    @Override
    public void onDisconnected(CameraDevice cameraDevice) {
        cameraDevice.close();
        mCameraDevice = null;
    }

    @Override
    public void onError(CameraDevice cameraDevice, int error) {
        cameraDevice.close();
        mCameraDevice = null;
    }
};

private void createCameraPreviewSession() {
    try {
        SurfaceTexture texture = mTextureView.getSurfaceTexture();
        texture.setDefaultBufferSize(mImageReader.getWidth(), mImageReader.getHeight());
        Surface surface = new Surface(texture);
        final CaptureRequest.Builder builder = mCameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
        builder.addTarget(surface);
        mCameraDevice.createCaptureSession(Arrays.asList(surface, mImageReader.getSurface()), new CameraCaptureSession.StateCallback() {
            @Override
            public void onConfigured(CameraCaptureSession cameraCaptureSession) {
                if (mCameraDevice == null) {
                    return;
                }
                mCaptureSession = cameraCaptureSession;
                try {
                    builder.set(CaptureRequest.CONTROL_AF_MODE, CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE);
                    mCaptureSession.setRepeatingRequest(builder.build(), null, mBackgroundHandler);
                } catch (CameraAccessException e) {
                    e.printStackTrace();
                }
            }

            @Override
            public void onConfigureFailed(CameraCaptureSession cameraCaptureSession) {

            }
        }, null);
    } catch (CameraAccessException e) {
        e.printStackTrace();
    }
}

private ImageReader.OnImageAvailableListener mImageAvailableListener = new ImageReader.OnImageAvailableListener() {
    @Override
    public void onImageAvailable(ImageReader reader) {
        Image image = reader.acquireLatestImage();
        // 处理相机数据
        processCameraImage(image);
        image.close();
    }
};

2.创建Renderscript内核:接下来,需要创建Renderscript内核来处理相机数据。可以使用下面的代码示例:

private RenderScript mRenderScript;
private ScriptIntrinsicYuvToRGB mYuvToRgbIntrinsic;
private Allocation mInputAllocation;
private Allocation mOutputAllocation;

private void setupRenderscript() {
    mRenderScript = RenderScript.create(this);
    mYuvToRgbIntrinsic = ScriptIntrinsicYuvToRGB.create(mRenderScript, Element.U8_4(mRenderScript));
    mInputAllocation = Allocation.createSized(mRenderScript, Element.U8(mRenderScript), previewSize.getWidth() * previewSize.getHeight() * ImageFormat.getBitsPerPixel(ImageFormat.YUV_420_888) / 8);
    mOutputAllocation = Allocation.createTyped(mRenderScript, Type.createXY(mRenderScript, Element.RGBA_8888(mRenderScript), previewSize.getWidth(), previewSize.getHeight()));
}

3.处理相机数据:在onImageAvailable回调方法中,获取相机数据的Image对象。然后,使用Renderscript将YUV数据转

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