闭合体和扫描体是计算机图形学中常用的概念,用于描述三维物体的表面和体积。下面是一个使用Python和OpenGL库实现闭合体和扫描体的示例代码:
from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.GLU import *
def draw_closed_body():
glBegin(GL_QUADS)
glVertex3f(-1, -1, 1)
glVertex3f(1, -1, 1)
glVertex3f(1, 1, 1)
glVertex3f(-1, 1, 1)
glVertex3f(-1, -1, -1)
glVertex3f(-1, 1, -1)
glVertex3f(1, 1, -1)
glVertex3f(1, -1, -1)
glVertex3f(-1, 1, -1)
glVertex3f(-1, 1, 1)
glVertex3f(1, 1, 1)
glVertex3f(1, 1, -1)
glVertex3f(-1, -1, -1)
glVertex3f(1, -1, -1)
glVertex3f(1, -1, 1)
glVertex3f(-1, -1, 1)
glVertex3f(1, -1, -1)
glVertex3f(1, 1, -1)
glVertex3f(1, 1, 1)
glVertex3f(1, -1, 1)
glVertex3f(-1, -1, -1)
glVertex3f(-1, -1, 1)
glVertex3f(-1, 1, 1)
glVertex3f(-1, 1, -1)
glEnd()
def draw_scan_body():
glBegin(GL_QUADS)
glVertex3f(-1, -1, -1)
glVertex3f(1, -1, -1)
glVertex3f(1, -1, 1)
glVertex3f(-1, -1, 1)
glEnd()
def draw():
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
gluLookAt(0, 0, 5, 0, 0, 0, 0, 1, 0)
glColor3f(1, 0, 0) # 设置颜色为红色
draw_closed_body() # 绘制闭合体
glColor3f(0, 1, 0) # 设置颜色为绿色
draw_scan_body() # 绘制扫描体
glFlush()
glutSwapBuffers()
def main():
glutInit()
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH)
glutInitWindowSize(400, 400)
glutCreateWindow(b"Closed Body and Scan Body")
glEnable(GL_DEPTH_TEST)
glutDisplayFunc(draw)
glutMainLoop()
if __name__ == "__main__":
main()
运行以上代码,将会绘制一个红色的闭合体和一个绿色的扫描体。这只是一个简单的示例,你可以根据实际需求修改代码来绘制更复杂的闭合体和扫描体。
上一篇:bi和数据仓库etl关系