要在VR中使用后处理效果,需要在体验中添加一个基于WebVR api的渲染循环,并使用THREE.js库初始化此循环。可以通过以下代码示例进行实现:
AFRAME.registerComponent('postprocessing', { init: function () { // Create a WebGLRenderer so we can render the scene var renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.autoClear = false; this.el.sceneEl.renderer = renderer;
// Set up the render loop
this.el.sceneEl.addEventListener('render-target-loaded', this.setupLoop.bind(this));
},
setupLoop: function () { // Initialize the WebGLRenderer with the VRDisplay var renderer = this.el.sceneEl.renderer; renderer.vr.enabled = true; renderer.vr.setDevice(this.el.sceneEl.renderer.vr.getDevice());
// Set up a basic scene and camera
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 5;
// Add a cube to the scene
var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshBasicMaterial({ color: 0xff0000 });
var mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
// Add post-processing effects to the render loop
var composer = new THREE.EffectComposer(renderer);
composer.addPass(new THREE.RenderPass(scene, camera));
composer.addPass(new THREE.ShaderPass(THREE.CopyShader));
composer.setSize(window.innerWidth, window.innerHeight);
this.el.sceneEl.addEventListener('render-target-loaded', this.render.bind(this, scene, camera, composer));
},
render: function (scene, camera, composer) { // Render the scene composer.render();
// Set up the next frame of the render loop
if (renderer.vr.enabled) {
renderer.vr.submitFrame();
} else {
requestAnimationFrame(this.render.bind(this, scene, camera, composer));
}
} });
在网页中使用以下代码启动上