要实现Babylon.js中透过墙壁的轮廓效果,可以借助于后期处理特效和阴影来实现。以下是一个简单的示例代码:
首先,需要导入Babylon.js库和相关模块:
然后创建一个用于渲染场景的HTML元素:
接下来,编写JavaScript代码来创建场景和相机,并添加墙壁和物体:
var canvas = document.getElementById("renderCanvas");
var engine = new BABYLON.Engine(canvas, true);
function createScene() {
var scene = new BABYLON.Scene(engine);
var camera = new BABYLON.ArcRotateCamera("Camera", Math.PI / 2, Math.PI / 4, 4, BABYLON.Vector3.Zero(), scene);
camera.attachControl(canvas, true);
var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
var wall = BABYLON.MeshBuilder.CreateBox("wall", {width: 2, height: 2, depth: 0.1}, scene);
wall.position = new BABYLON.Vector3(0, 0, 1);
var sphere = BABYLON.MeshBuilder.CreateSphere("sphere", {diameter: 0.5}, scene);
sphere.position = new BABYLON.Vector3(0, 0, 2);
return scene;
}
var scene = createScene();
engine.runRenderLoop(function () {
scene.render();
});
现在,需要添加后期处理特效来实现透过墙壁的轮廓效果。首先,创建一个后期处理特效的管道:
var postProcess = new BABYLON.DefaultRenderingPipeline("postProcess", true, scene, [camera]);
然后,启用SSAO特效和深度提取:
postProcess.samples = 4;
postProcess.ssaoEnabled = true;
postProcess.ssao.radius = 2;
postProcess.depthOfFieldEnabled = true;
postProcess.depthOfField.focalLength = 50;
最后,设置墙壁材质和物体材质的轮廓效果:
var wallMaterial = new BABYLON.StandardMaterial("wallMaterial", scene);
wallMaterial.diffuseColor = new BABYLON.Color3(1, 0, 0);
wall.material = wallMaterial;
var sphereMaterial = new BABYLON.StandardMaterial("sphereMaterial", scene);
sphereMaterial.diffuseColor = new BABYLON.Color3(0, 1, 0);
sphere.material = sphereMaterial;
var outline = new BABYLON.HighlightLayer("outline", scene);
outline.addMesh(wall, BABYLON.Color3.White());
outline.addMesh(sphere, BABYLON.Color3.White());
现在,当你运行代码时,你将看到一个透过墙壁的轮廓效果。
请注意,这只是一个简单的示例,你可以根据自己的需求进行修改和扩展。