当使用 Akka Typed Actor 发送 UDP 消息时,无法直接从消息中获取发送方的地址和端口。但可以通过重写 UntypedActorContext 中的消息处理方法,并从消息的底层 Java API 中获取发送方地址和端口来解决该问题。
下面是一个示例代码段:
import akka.actor.typed.ActorRef;
import akka.actor.typed.Behavior;
import akka.actor.typed.javadsl.ActorContext;
import akka.actor.typed.javadsl.Behaviors;
import akka.actor.UntypedActorContext;
import akka.io.AbstractDatagramChannelAdapter;
import akka.io.Inet.SocketOption;
import akka.io.Udp;
import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.util.Arrays;
import java.util.Collections;
public class UdpSender {
private static final InetSocketAddress udpAddress = new InetSocketAddress("localhost", 5465);
public static Behavior create() {
return Behaviors.setup(context -> {
ActorRef udp = context.spawn(UdpSend.create(), "udp-sender");
return Behaviors.receive(String.class)
.onMessage(String.class, msg -> {
String data = "Hello, " + msg;
ByteBuffer buffer = ByteBuffer.wrap(data.getBytes());
udp.tell(UdpSend.Send.create(buffer, udpAddress), context.getSelf());
return Behaviors.same();
})
.build();
});
}
// UntypedActorContext 中的消息处理方法
public static class UdpSend extends AbstractDatagramChannelAdapter {
static final InetSocketAddress local = new InetSocketAddress("localhost", 5466);
public UdpSend(UntypedActorContext context) {
super(Udp.get(context.getSystem()).getManager());
getDatagramChannel().configureBlocking(false);
getDatagramChannel().socket().bind(local);
register(getInput());
}
public static Behavior create() {
return Behaviors.setup(ctx ->
Behaviors.receivePacket(Udp.Command.class)
.onMessage(UdpSend.Send.class, (udp, send) -> {
InetSocketAddress remote = send.getRemoteAddress();
ByteBuffer data = send.getPayload();
udp.tell(UdpMessage.send(data, Collections