在Akka.NET Cluster Sharding中,我们可以控制shard重新平衡,仅在entity达到特定状态时才停止。首先,我们可以定义一个枚举类型来表示entity的状态,如下所示:
public enum EntityState
{
InProgress,
Completed
}
然后,我们可以在entity实现中添加一个状态变量和一个状态变化函数。当entity状态变为“完成”时,我们可以使用Passivate
方法避免重新平衡,直到所有相关的实体都达到“完成”状态,然后我们可以手动触发重新平衡。
下面是一个示例实现:
public class MyEntity : ReceiveActor, IWithUnboundedStash
{
private EntityState currentState = EntityState.InProgress;
private IActorRef shardRegion;
public MyEntity(IActorRef shardRegion)
{
this.shardRegion = shardRegion;
Receive(message =>
{
// handle message...
if (NeedsToChangeState())
{
currentState = EntityState.Completed;
Context.Parent.Tell(new Passivate(Myself), Self);
}
});
Receive(message =>
{
// handle stop message...
Context.Stop(Self);
});
ReceiveAny(message =>
{
// stash all other messages until entity is passivated
Stash.Stash();
});
}
protected override void PreStart() => shardRegion.Tell(new RegisterSelf());
private bool NeedsToChangeState() => ...
public IStash Stash { get; set; }
}
我们还需要添加一个Akka.NET的ClusterShardingExtension来启用shard rebalancing,并在需要时手动触发它。我们可以在ActorSystem中添加以下配置来设置extension:
var clusterShardingSettings = ClusterShardingSettings.Create(system);
var clusterSharding = ClusterSharding.Get(system);
clusterSharding.Start(
typeName: "MyEntity",
entityProps: Props.Create(),
settings: clusterSharding
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