AI虚拟数字人可以用多种软件创建和生成,包括Unity、Unreal Engine、Maya、Blender等。其中,Unity和Unreal Engine是游戏和虚拟现实的主要引擎,Maya和Blender则更适用于角色建模和动画制作。
Unity的Avatar SDK是一种非常流行的数字人生成软件,它可以帮助开发人员将2D或3D人物动画转换为数字人,并在虚拟应用程序中使用。以下是一个使用Avatar SDK创建数字人的简单示例:
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.UI;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using Oculus.Avatar;
using Oculus.Platform;
public class MyAvatar : MonoBehaviour {
private const string AssetFile = "MyCustomAvatar";
private const string TextureFile = "AvatarTexture";
private static readonly string[] TexturePaths = {
"Assets/Textures/AvatarTexture.jpg",
"Assets/Textures/AvatarTexture.png"
};
private void Start () {
StartCoroutine(LoadAsset());
}
private IEnumerator LoadAsset () {
yield return new WaitForEndOfFrame();
var loaded = false;
foreach (var path in TexturePaths) {
if (File.Exists(path)) {
var rawTexture = new Texture2D(2, 2);
rawTexture.LoadImage(File.ReadAllBytes(path));
OculusAvatar.SetTexture(TextureFile, rawTexture);
loaded = true;
break;
}
}
if (!loaded) {
UnityEngine.Debug.LogWarning("Failed to load texture.");
}
var assetBundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, AssetFile));
var asset = assetBundle.LoadAsset(AssetFile);
var localAvatar = Instantiate(asset);
OculusAvatar.LocalAvatar = localAvatar;
OculusAvatar.UpdatePose(0);
}
}
Unreal Engine也拥有强大的虚拟数字人建模和动画工具,例如Persona、Animation Editor、Blueprints等。以下示例展示了如何使用Persona创建数字人:
void USampleCharcter::CreateCharacter() {
// Load character mesh
const FString CharacterPath = "/Game/Characters/SampleCharacter";
static ConstructorHelpers::FObjectFinder CharacterMesh(TEXT("/Game/Characters/SampleCharacter/SampleCharacterMesh.SampleCharacterMesh"));
if (CharacterMesh.Succeeded()) {
GetMesh()->SetSkeletalMesh(CharacterMesh.Object);
}
// Setup Anim blueprint
static ConstructorHelpers::FClassFinder AnimBPClass(TEXT("/Game/