要解决Angular画布在调整大小时不刷新的问题,你可以尝试以下方法:
HostListener
装饰器来监听窗口大小改变事件,并在事件触发时手动刷新画布。import { Component, HostListener, ViewChild, ElementRef, AfterViewInit } from '@angular/core';
@Component({
selector: 'app-canvas',
template: `
`,
styles: []
})
export class CanvasComponent implements AfterViewInit {
@ViewChild('canvas', { static: true }) canvasRef: ElementRef;
private context: CanvasRenderingContext2D;
ngAfterViewInit(): void {
this.context = this.canvasRef.nativeElement.getContext('2d');
this.drawCanvas();
// 监听窗口大小改变事件
this.onResize();
}
@HostListener('window:resize')
onResize() {
this.drawCanvas();
}
drawCanvas() {
// 在此处绘制你的画布内容
// ...
}
}
rxjs
库的fromEvent
方法来监听窗口大小改变事件,并在事件触发时手动刷新画布。import { Component, AfterViewInit, ElementRef } from '@angular/core';
import { fromEvent } from 'rxjs';
@Component({
selector: 'app-canvas',
template: `
`,
styles: []
})
export class CanvasComponent implements AfterViewInit {
private context: CanvasRenderingContext2D;
constructor(private elementRef: ElementRef) {}
ngAfterViewInit(): void {
const canvas = this.elementRef.nativeElement.querySelector('canvas');
this.context = canvas.getContext('2d');
this.drawCanvas();
// 使用rxjs的fromEvent方法监听窗口大小改变事件
fromEvent(window, 'resize').subscribe(() => {
this.drawCanvas();
});
}
drawCanvas() {
// 在此处绘制你的画布内容
// ...
}
}
通过以上方法,你可以在窗口大小改变时手动调用drawCanvas
方法来刷新画布。